SAVR Recipes

Design Sprint Case Study

Project Overview

This project was prepared during a modified version of a GV design sprint to quickly test out possible solutions for Savr Recipes, an imaginary new startup that wants to make it easier for people to cook great meals at home.

My Role

I was responsible for ideation, sketches, UI & Visual Design, prototyping, and usability testing.

Tools used

Design brief

Savr is a new startup that shows hundreds of recipes, and cooking tips for at-home chefs.

Recently, Savr has seen some negative reviews about recipes, and many people end up disappointed with the outcome because they didn’t feel the instructions were clear, or easy to execute.

Savr wants to help users accurately and easily follow the cooking instructions.

Constrains

Currently, recipes are written as text, in ordered steps from start to finish.

Solution should be designed as a feature for the Savr Recipes native mobile app.

Solution should be focused on creating a better experience for users when it’s actually time to cook.

Day 1 - Map

I started Day 1 of my design sprint by familiarizing myself with the problem, reviewing research, and outlining the crucial user flow for the app.

Research Highlights

The research showed that it was hard for users to follow recipes because the instructions were unclear and hard to execute and users didn't have a clear understanding of the cooking techniques or preparations required to cook the dish.

"I know the basic definitions - like, what minced garlic should look like. But a lot of times I see techniques that I am totally unclear of."

"I know the basic definitions - like, what minced garlic should look like. But a lot of times I see techniques that I am totally unclear of."

Sara

Sara

"Sometimes I feel like steps are sprung on me...and that turns an enjoyable experience into a stressful one. I like to be as prepared as I possibly can be before I start cooking things that I can't undo."

"Sometimes I feel like steps are sprung on me...and that turns an enjoyable experience into a stressful one. I like to be as prepared as I possibly can be before I start cooking things that I can't undo."

Anna

Anna

"There are some parts I don't enjoy though...like emptying my cabinets because I don't know what kitchenware I need, or constantly needing to wash my hands so I can refer back to my phone."

"There are some parts I don't enjoy though...like emptying my cabinets because I don't know what kitchenware I need, or constantly needing to wash my hands so I can refer back to my phone."

Peter

Peter

"I can see what the finished product looks like, but I don't know if I'm on the right track halfway through...is it supposed to look like this? If not, it's better to know sooner rather than later."

"I can see what the finished product looks like, but I don't know if I'm on the right track halfway through...is it supposed to look like this? If not, it's better to know sooner rather than later."

Dan

Dan

How might we help our users in following new recipes easily and confidently?

How might we help our users in following new recipes easily and confidently?

User experience map

Now that the problem and the users’ goals are defined, it’s time to map out the steps users take while using the app.

Day 2 - Sketch

Day 2 of my design sprint was all about ideation – I looked at competitor’s products for inspiration and used Crazy 8s technique to come up with possible solutions.

Competitor’s analysis

To find inspiration, I decided to research products that solve a similar problem. I chose Whisk, Kitchen Stories, and Tasty as direct competitors of the Savr app, and Egg Timer as a non-direct competitor with several interesting features.

Whisk

Likes πŸ‘

A lot of reviews on recipes with users’ photos

It’s easy to calculate ingredients for the needed number of servings

Dislikes πŸ‘Ž

There are no step-by-step recipes

Some recipes are just links to external websites

There are no photos of the cooking process

There are no useful tips, how-to videos, timers, no-hands mode or any other useful features

Kitchen stories

Likes πŸ‘

Recipes have a lot of high-quality photos and how-to videos

It’s easy to calculate ingredients for the needed number of servings

Navigation in step-by-step mode is easy and intuitive

Recipes have a built-in cooking timer

Recipes have a list of kitchenware required for cooking

Dislikes πŸ‘Ž

Some step-by-step recipes do not have photos for all the steps

No-hands mode is not available

Tasty

Likes πŸ‘

Recipes have videos

It’s easy to calculate ingredients for the needed number of servings

Dislikes πŸ‘Ž

The app lacks useful features like a built-in cooking timer, information on required kitchenware or how-to videos (although the recipes videos are quite useful)

No-hands mode is not available

EggTimer

Likes πŸ‘

Recipes have photos for each step

There is a built-in cooking timer

App provides customized cooking techniques for your favorite style of eggs.

Dislikes πŸ‘Ž

Despite the fact that this application was designed for a specific task, it would have been great to have recipes for other dishes with eggs

Sketches

The research and competitor analysis indicated that the recipe screen is the most critical screen for the user experience because it contains the essential information about the cooking process and, in most cases, defines the overall outcome. To visualize the critical screen, I decided to use the Crazy 8s technique, a fast sketching exercise that requires sketching eight distinct ideas in eight minutes.

After sketching 8 different options, I chose the best one and made a solution sketch – a mini storyboard that illustrates user interactions, their results, and user’s further steps.

Day 3 - Decide

Day 3 of the design sprint usually focuses on pitching ideas, discussing them with the team, and selecting the best option. Since I work on the project solo I decided to spend this day elaborating on my solution sketch by creating a storyboard.

Storyboard

To make sure that I chose the best solution, I prepared a storyboard highlighting all the details of the proposed solution.

Click here to open the interactive prototype of the Savr app

Click here to open the interactive prototype of the Savr app

Day 4 - Prototype

Day 4 of my design sprint was dedicated to prototyping. I quickly created prototypes of the screens that are absolutely necessary for testing my solution with real users.

Screens

I decided to use Savr's signature orange shade as a basis for the UI, and make the cooking process as visual and simple as possible. I also added a number of additional functions to the app – a built-in timer, a no-hands mode, and how-to videos.

Click here to open the interactive prototype of the Savr app

Click here to open the interactive prototype of the Savr app

Day 5 - Test

On Day 5 of my solo design sprint, I polished my prototype and conducted usability tests with five users.

User testing highlights

I conducted a series of remote usability tests and asked participants to use my interactive prototype and complete a couple of tasks. In general, I received positive feedback from users, and they noted many practical aspects of the solution I proposed.

Things to improve

Despite the generally positive feedback from users, the tests also revealed a number of problems that negatively affected the user experience.

Issue

Users do not notice the presence of the no-hands mode. The icon for launching the mode confuses users – they often mistake it for the voice-over feature.

Possible solution

Replace the icon with a more suitable one and add a tooltip with information about the no-hands mode at the first launch.

Issue

The application does not provide for the possibility to set a different time for the timer – users noted that they would like to see such a function.

Possible solution

Redesign the feature and add the ability to set a different time on the timer, and not just one specified in the recipe.

Issue

Few users were confused that the timer indicator looks like a button – users assumed they could not continue with further steps while the timer was running.

Possible solution

Redesign the timer indicator so that it doesn't mislead users.

Learnings

The solo design sprint taught me that testing an incomplete prototype can give you an actionable feedback and help with making design decisions. The design sprint has also highlighted the significance of collaborating within a diverse team. I believe the developed solutions could have been more impactful if a multi-skilled team was running a proper design sprint.

Made by me with lots of β˜•οΈ and Framer.

Made by me with lots of β˜•οΈ and Framer.

Made by me with lots of β˜•οΈ and Framer.